Tuesday, 26 February 2013
Wednesday, 13 February 2013
It may not look like much yet, but this is the framework for the final CG version of Piranesi's Carcere III. Naturally there's a whole lot more to be added, but for a day's work this isn't too bad. There would have been more if I hadn't realised that several of my calculations were wrong (including the central tower) and had to be redone, which was kind of a bummer until I decided 'stuff it' and eyeballed as much as I justifiably could. Still worried the tower might be too tall, though.
Also, look at this spiral. Look at it. That there is three hours of fiddly, painstaking work to get the messy-as-all-hell polygons of the original curve to behave themselves, so it gets a screenshot all its own.
Monday, 11 February 2013
Tuesday, 5 February 2013
And so it begins, my inevitable descent into uncontrollable OCD. I want to get this model as accurate as possible, so with a red pencil, a near-dead iPod as a calculator, and a pink tape measure more suited to the fashion lot upstairs, I set out to calculate as many of the values in this piece as possible. As you can see, I didn't get anywhere close.
However, I did make two critical discoveries; first, this etching actually has a vanishing point. The horizon is about 50 feet below the shot. Second, Piranesi is not using the 70 degree field of view of a human eye here; the camera angle is about 135 degrees. No wonder the perspective looks weird. Given the time these etchings were made (1760-ish) and the amount of knowledge about perspective that was available then, I suspect Piranesi's camera angle was a (mercifully consistent) mistake, rather than an artistic choice. It also explains why I was having such trouble reproducing the shot in Maya.
This will be continually updated overthe next few days as I nail down all the measurements. Watch this space for an exercise in dullness and pedantry.
Monday, 4 February 2013
Friday, 1 February 2013
More work on the pre-viz, with a bit of improvising for the background forms. Still nowhere near finished.
I am beginning to understand why Piranesi could never get a job in architecture.